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06 října

VCON 33 Review

I thoroughly enjoyed VCON this year.  I ran my D&D Duels event for the second year running and had a 40% improvement in the number of participants (up to 7 from 5 last year), including two people who came back from the previous year. One of the best things was  that Jason Nelson (a Top-4 contestant in Paizo's first RPG Superstar contest) who was at the convention as an invited panelist registered as a participant and, in fact, won the tournament.

The tournament itself went well and fun was had by all. The best quote of the night came right at the end and was as follows:

“Nothing is funnier than a raven familiar grappling a tentacled toad familiar over ownership of a flag.”

I thought the dealer’s room was awesome this year – there was so much stuff I would have bought if I only had a large enough wad of (read as: any) discretionary funds.

The artist guest of honour was wonderful, especially her presentation for kids “The care and feeding of your BRAIN,” where she brought small plaster brains, mini pompoms, coloured pipe cleaners and other gewgaws and let kids make a brain-creature.  (She likes to use brains in her artwork - see "The Naked Truth" and "Mind Your Soup" at her online gallery).  I also discovered that, seen in it’s native 3D form, many of her sculptures were quite wondrous and very charming, unlike the rather disturbing or creepy vibe I tended to get from the 2D form of a photograph (keep this in mind when you view her galleries).  I also gained a great appreciation for the work of her colleague Benton Warren that he also had on display – there was this one “magical box” (it was titled “Ooops”) which showed a flower with a small figure over it from one angle and a closed up flower with no figure visible from another angle (it used a tricky mirror illusion to make it look like the actual contents of the box changed depending on where you viewed it from.  I should have taken a photograph of it, but didn't even think about that until after the art gallery had closed (If I’d only had a spare $600....).

This was my 10 year old son Nathan’s first VCON and he really had a great time.  He really liked the Lego table in the games room and was quite disappointed when it was only available on Friday. He made quite a few friends in the KidCon room and was really pleased to get so many compliments on his Elf Ranger costume (everyone loved that he had elf ears on) which will also be his hallowe'en costume this year.  We were also able to get to the Saturday night Dance Party for a while and he had a blast getting his groove on out on the dance floor (he simultaneously entertained many of the other guests who marvelled at his youthful abandon and energy). He was very sad when we had to leave after only a short time at the "post convention" Dead Dog Party and I’m quite sure he’ll be looking forward to next year.

I expect to get photos from the con and maybe even some comments I can quote on the web site in the near future, so keep your eyes peeled to find out what others thought.

:-j(enni)
aka: VCON 33 Webmaster

15 ledna

More D&D Duels ... Eventually

In case anyone actually cares, I just wanted to say that I haven't forgotten about posting additional details on my VCON D&D Duels event from the end of October.  I've just been focusing on other things over the past few months.  Maybe I'll get the winning builds up before the end of the month... or the next.  We'll see. Smile
25 října

VCON D&D Duels

Last weekend, (Friday, October 19th to Sunday, October 21st, 2007) I attended and ran a D&D gaming event at VCON, the longest running annual Science Fiction, Fantasy and Gaming convention in the Vancouver area. It was the first time I've ever done something like this and, while the preparation was time consuming and putting it on was exhausting, I don't think I've ever had so much fun organizing and running an event before. Open-mouthed
 
My event was a D&D Duelling tournament, loosely based on the D&D Open Duels event that has been held at PAX in Seattle for the past three summers. I was unable to attend PAX this year due to finances combined with not actually living in the Seattle area an longer, and I was really choked that I would not be at the duels. But hen I thought about the fact that I knew I planned to go to VCON - I was never a regular attendee but being back in Vancouver made it almost a no-brainer this year - and I suddenly had this bizarre thought that it might actually be fun to try bringing D&D Duels to VCON. So I took the plunge and contacted the Gaming Coordinator in late August/early September and arranged to put on my event.
 
I spent the better part of the next month devising the rules for my event, starting from the rules for the 2007 Open Duels event and tweaking them to eliminate stuff I didn't really like, add bits I felt were missing and tighten things up here and there.  I made my customized rules available online and then started spreading the word and working up scenarios for the duel matches.
 
VCON, being a fan run event, isn't quite as slick as PAX, even if it is over six times older (2007 was the 32nd VCON), and they don't have any sort of official online community (no forums or the like, and not much traffic through their Facebook group). As a result, I had trouble getting the word out and even when I found places to post notices (like the Vancouver D&D Meetup message board or the Vancouver Gaming Guild forums) either no one seemed to be interested or the people who thought it was a cool idea weren't planning on attending VCON. When no one had signed up in advance I was getting seriously anxious, so I made the decision to relax the requirement for early, digital registration, and allowed people to manually craft a character at a table I set up next to my registration table with pencils, erasers, a stack of paper character sheets and copies of each D&D 3.5 book allowed in the tournament. In the end, six people participated in the Spellcaster tournament on Saturday and four people participated in the Martial character tournament on Sunday.
 
I developed six different scenarios in total - two were to be shared by both tournaments, two were designed for the spellcasters and two were designed for the martial characters. They mostly worked out the way I expected although one - a skill based challenge intended for both tournaments - seemed simple in concept but was almost too complex to run. Look for details of each scenario and how well they each worked out in future posts.
 
I had so much fun I'm going to do it again next year, although I will have to fold in all the things I learned in the process, such as:
 
  • Creatures with a natural fly speed have a seriously unfair advantage
    This is also the "Pixies are SOOOOO banned next year" rule. The most seriously "goobed out" build was a Rogue Pixie that ran in both tournaments (it qualified as a spellcaster because it had maxed Use Magic Device skill) and only failed to win in both due to unusual circumstances. Look for full details of this and the other top builds in a follow up post). Creatures with a natural fly speed can overcome circumstances that those with magical flight might not be able to deal with nearly as easily. The Pixie's natural fly speed "broke" three of my scenarios - that is, the character's ability to fly allowed her to complete the tasks much much faster than anyone would reasonably expect. In one case, she finished in the first round - her opponent didn't have a chance to do anything!
  • Participants need to be given a clear list of all allowed templates
    By giving participants a clear idea of what special abilities they could be up against they have no one but themselves to blame if they are outmaneouvered by another character's special ability or special quality. Example: not packing silver weapons to counter lycanthropy. This year I said templates that didn't change the recpient's type to undead or construct were allowed but what templates this left wasn't immediately obvious to particpants, and at least one participant was almost completely screwed because of the special qualities of a template his opponent had.
  • Scenario details for each match must fit onto one page, double sided
    Participants won't bother to read anything longer than that, which just makes life more difficult for the judge. Not only that but if the details really require that much text the scenario is probably too complicated for a duel.
  • Clearly define not only what grant characters points in a match scenario but also what DOES NOT grant points
    Assume participants will find and use every possible loophole and then try to proactively plug as many of those holes as possible.
 
I'll be posting more about the duels in future posts - I plan to provide the stats and strategies of the top builds for each tournament and will also be sharing the maps and details about the scenarios I ran.  Keep your eyes peeled.
 
:-j(enni)
05 dubna

What type of die are you?

Another silly RPG related "personality" survey...


I am a d20You are the large, round, friendly d20! (You probably didn't know this, but the shape of the twenty-sided die is called an Icosahedron.) You are the friendly, outgoing, outspoken, leader of friends. You are often looked up to, even though you don't normally deserve it. Most other types secretly wish they were you, and you'd give them tips on how, if only you had a clue yourself. Your charisma is often all you need, but you have your occasional moments of brilliance as well--just never when it's actually needed. You are the all-around good guy, a dependable chum, a respectable foe, and an inspiration to those who need one. Who says you can't get by on a smile and good looks alone?

Take the quiz at dicepool.com


My favourite bit was the "small print" they give after the results:

This survey is completely scientific. Despite the mind-boggling complexity of mankind, the billions of distinctly different personalities found on Earth can easily be divided into seven simple categories that correspond to the five Platonic solids, a pseudo polyhedron, and whatever the hell a d100 is. The results of this quiz should be considered not only meaningful but also infallible, and pertinent to your success as a fully realized individual. If you feel the results of this examination do not match your perceived personality, you should take whatever drastic measures are needed to cram your superego back into proper alignment, as described by the quiz results.

And if you believe that, we have some really great critical-hit insurance to sell you.

Hope you're having a good day!


09 února

What D&D Character Are You?

I Am A: Neutral Good Elf Ranger Mage

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.

Find out What D&D Character Are You?, courtesy ofNeppyMan (e-mail)


22 dubna

The Ultimate Roleplaying Purity Test

I found this site with an "Ultimate Roleplaying Purity Test" on it, which is pretty awesome.  My results are included below.

The higher your percentage, the more "pure" your are and thus the less tainted you are by the demonic influence of your average role playing game.  As expected, I'm not very pure when compared to the average test taker - particularly in the "Sensitive Roleplaying", "GM Experience" and "Livin' La Vida Dorka" categories.  My "Hacklust" and "Systems Knowledge" are pretty much on-par.  Altogether, though, I'm 12.71% less pure than average.  Woohoo!!!

Take The Ultimate Roleplaying Purity Test and see how you match up!

Ultimate Roleplaying Purity Score

Hacklust
My Score: 51.89% Will kill for XP
Average Score: 53.5%

Sensitive Roleplaying
My Score: 30.38% All the game's your stage
Average Score: 54.4%

GM Experience
My Score: 45.65% Puts the players through the wringer
Average Score: 69.3%

Systems Knowledge
My Score: 90.54% Played in a couple of campaigns
Average Score: 90.3%

Livin' La Vida Dorka
My Score: 40.23% Has interesting conversations in public
Average Score:  63%

Ultimate Roleplaying Purity
My Score:  55.99%
Average Score: 68.7%